Dying Light 2, a jumping that shows unavoidable, is designed by people who still think first-person platforming is an unsolved problem. You can sort of understand why it’s this way. Even more like an invisible forklift has dredged the space bar wildly. Aiden’s jump is a bizarre thinga slugging, floaty hop that feels draughterless with his legs. I can discuss everything I’m missing from Dying Light 2 in one mechanic: the Jump.
Yet when I stepped into the grubby trainers of leading engineer Aiden, I realized that I had no good time. Too many games play a game like fighting a lot. Everyone jumps around by car.ĭying Light 2, like its predecessor, wants to be an open world Mirror’s Edge with zombies a game where you will froze the undead by wallrunning across rooftops as much as you smash their faces in with a length of pipe. But after a week of trying to get my foot into Dying Light’s running shoes, I can’t help but feel as though they don’t really fit in.
#DYING LIGHT FREE RUNNING GAMEPLAY PC#
Instead, I’ve been picking up battles with a rest of the PC Gamer team who feel that no matter how you let the game pass, you’ll agree that the parkour is fun as hell.Įven the most negative reviews of Dying Light 2 seem to agree upon, toothat for as naff as the story or just as bland as the combat is.
Not with a zombie, a renegade, or the binary factions of Dying Light 2’s post-apokalyptic urban sprawl. These zombie-fleeing shoes don’t quite look right.